Virtual car tuning – Part 1

In this part of the lesson we will modify the car body:
add body kit, carbon mesh and several chrome parts on the bumper;
learn how to make a realistic reflection on the body and details of the machine;
draw air intakes and convex parts on the bumper.

The lesson is not simple, it is designed for people who have already worked in Photoshop, they know the basic methods, techniques and tools. I’ll show you some professional tricks that will allow you to reach a new level of knowledge of the program Photoshop.
Here is what we should have as a result of 2 parts of the lesson:

Step 1. To get started, open the photo. The author used this photo. You, in turn, can use any photos of cars to create your own virtual tuning using the techniques described in this lesson.

Step 2 Activate Pentool (Pen) and circle the body of the machine:

Step 3 Switch to the contours window (Window > Paths), make a right click on the created contour and select Select > Modify > Feather (Select-Modify – Shade). Set the shading radius to 0.3 pixels.

Step four. Then go to Edit> Copy and copy the selected area to the clipboard. Open the second photo, where the machine is located at a different angle. With this photo we will make the background and wheels for our car.
Now insert the machine body Ctrl + VorEdit > Pastein the document. Go to EditTransform (Edit-Transform) and slightly expand the body so that it sits on the machine:

Step 5. Take Lasso tool (Lasso) and make a selection at the bottom of the car and the rims of the wheel on the background layer:

Step 6 Open a new layer between two already created layers and fill the selected area with black:

Step 7 Hide the top two layers. Now we will make our car a bumper. Take Lasso tool (Lasso) and make a selection:

Step eight. Press Ctrl + J and drag the selection to a new layer. Put it above all other layers. If you need to slightly change the location of the machine, then use for this Movetool (tool move).

Step 9. Make a selection, as shown. Do not forget to set the radius to 0.3 pixels: Select > Modify > Feather (Highlight-Modify – Shade).

Step ten. Fill the selected area with black:

Step eleven. Now we add some chrome parts to the bumper. Find a similar photo (the car should have chrome parts) and open it. Make a selection with the tool. Lasso (lasso). Then go to Edit > Copy and copy the selection to the clipboard.

Step 12. Go to the main document and select the command Edit > Paste (Edit – Paste). The chrome part will appear in your main document. Then choose Edit> FreeTransform (Edit – Free Transformation) and adjust the chrome part to the size of the machine:

Step 13. Repeat steps 12-13 again. You should have 2 chrome parts on the right and left side of the bumper:

Step 14. Make a selection, as shown in the figure, open a new layer and fill it with a dark gray color.

Step 15. Fill the selection with a carbon texture (it is a bit like the texture of charcoal or carbon paper). You can use the Google search engine to find the texture you want. Paste it into the main document and reduce the transparency to 30%. Mixing mode – SoftLight (Soft light)

Step sixteen. Activate Pentool (Pen) and create such a contour:

Step 17 Now open a new layer, again take Pentool (Pen), set the brush size to about 2 pixels. Make sure your main color is white. Go to the Outlines window (Window > Paths). Right click on the contour and select the command StrokePath (circle the contour). Reduce the opacity of the layer to 20%. Now repeat steps 16 and 17 on both sides:

Step 18. Take Lasso tool (Lasso) and make a selection like mine. The radius of feathering should be 0.3 pixels. Copy selection to clipboard (Edit> Copy Merged).

Step nineteen. Download the image of the cloudy sky. You are taking Edit > Paste (Edit – Paste). Then position the new layer on the part of the clouds that you want to copy. Press Ctrl + click and load the selection. Erase the layer, now select the background layer. Copy the selected area to the clipboard (Edit> Copy).

Step 20. Return to the main document and insert a part of the clouds (Edit > Paste). Adjust the clouds to the carbon structure, change the blending mode to SoftLight (Soft Light) and lower the opacity to 50%

Step 21. Make another selection:

Step 22 Find an image of such a grid, and do the same thing you did with the clouds (steps 19-20)

Step 23. Place the grille on the bumper, like mine. Then choose Burntool (Dimmer) and add some shadows along its edges.

Step 24 Make another selection. You must have an active car body layer.

Step 25 Take Dodgetool (Clarifier) ​​and add lighting in the corner of the selected area.

Step 26 Activate again Burntool (Dimmer) and darken the bottom of the selection.

Step 27. Open a new layer above all layers and name it “Stroke”.

Step 28 UsingPentool (Pen) draw contour:

Step 29. Now select a light blue tint, go to the Paths window (Window> Paths), right-click on the path and select StrokePath(circle the contour).

Step thirty. Go to Filter > Blur > GaussianBlur (Filter – Blur – Gaussian Blur) and set the following settings:

Step 31. Reduce transparency to 80%.

Step 32. Using the same technique, circle other parts to achieve a realistic effect:

Step 33. Create a new layer at the top, make a selection and fill it with black:

Step 34 Via Dodgetool (Clarifier) ​​add a little light:

Step 35 Make another selection and open another layer above all other layers:

Step 36 Fill the selection with gray. Activate again Dodge (Clarifier) ​​and brighten the left side of the selection. Then take burn tool (Dimmer) and darken the right side.

Step 37. You are taking Movetool (Move tool). Then hold down the Alt key and move the image. With this we will duplicate the image, and each duplicate will be located on a new layer. Duplicate the image until you have this grid:

Step 38 Now, using the technique described in steps 27-29, make a stroke along the edges of the grid. But this time, set the primary color to white.

Step 39 Make a selection:

Step 40 Paste the grate texture into the selected area (as in steps 22 and 23).

Step 41 Now make the selection of the headlights. Make sure you activate the car body layer.

Step 42 Go to Image > Adjustments > Hue/Saturation (Image – Correction – Hue / Saturation) and reduce saturation to 100.

Step 43 To enhance the contrast, go to Image > Adjustments > Brightness/Contrast (Image – Correction – Brightness / Contrast) and make these settings:

Step 44. Create a new layer at the very top and fill the specified area with black.

Step 45. Using the above technique, copy the texture of the grid again.

Step 46. Insert it on the net on the bumper of the car.

Step 47 Go to Image > Adjustments > Brightness/Contrast (Image – Correction – Brightness / Contrast) and adjust the texture:

Step 48. Using toolsDodge (Clarifier) ​​and Burn(Dimmer), add shadows and lights in the areas indicated in the screenshot.

Step 49. Make a selection and erase the selection:

Step 50. Create another new layer at the top. Activate PolygonalLassotool (polygonal lasso), create this shape and fill it with blue color:

Step 51. Take Burntool(Dimmer) and darken the shape around the edges.

Step 52. Take Dodgetool (Clarifier) ​​and clarify the places shown:

Step 53. Select the second layer (it should be a layer with a black hole), again take Dodgetool (Clarifier) ​​and lighten the indicated areas.

Step 54. Create a new layer. Via Pentool (Pen) Draw an outline around the grid. Use the technique again Pathspalette > StrokePath (circle the contour). Select the stroke color red, then activate Dodge and Burntools, to add chiaroscuro in the right places.

Step 55. Activate the machine body layer. Make a selection of the front of the bumper, activate Smudgetool (Finger) and smear the image as shown below:

Step 56. After that, highlight the lower part of the bumper:

Step 57. Take the Burn tool (Dimmer) and add shadows at the top of the selection:

Step 58. Choose a tool PolygonalLasso (Polygonal Lasso), set Feather 0.3 pixels and create a selection:

Step 59. Activate Dodgetool (Clarifier) ​​and add light as below:

Step 60 At the very top of the layers palette, open a new layer. You are taking Pentool (pen). Make an outline and circle it with red (you use the same technique as before):

Step 61. Take eyedroppertool (Pipette) and pick a color close to the blue that you already used. Fill the plot with this color.

Step 62. Make a selection and fill it with dark blue:

Step 63 Now with the help Lassotool (lasso) make the following selection:

Step 64. Activate Burntool(dimmer) and darken the selected area. Then, using Pentool (Pen) Create a contour and circle it with white (stroke path).

Step 65. Reduce transparency to 80%

Step 66 Create a new layer, make a selection and fill it with white:

Step 67. Reduce transparency to 70-75%

Step 68 Go back to the previous layer (it should be layer 27), take Burntool (Dimmer) and add more shadows in the corner:

Step 69 Create a new layer under the one on which you are now (under 27). Take PolygonalLassotool (Polygonal Lasso) and make a selection:

Step 70 Now with the help EyeDroppertool (Pipette) pick the blue color that matches the shade and fill the selected area

Step 71 Open a new layer and name it “Stroke”

Step 72 Activate Pentool (Pen), create an outline and circle it with white. To make the edges of the contour softer, take a soft erasertool (eraser), set 50% transparency and slightly wipe off the edges of the contour.

Step 73. Using the same technique as in steps 69 -72, do this with the rest of the “edges”, and then make a selection, as shown below.

Step 74. Go to Image > Adjustments > Brightness/Contrast (Image – Correction – Brightness / Contrast) and set the brightness to +14. This will create a reflection effect on the hood of the car.

To be continued.

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