Zombification in Photoshop

All effects listed in this tutorial were created using Photoshop CS4 tools.

The first step, to create any image, is to think about the idea itself, and then find more sources for the work.

Note translator: since the author does not give separate links to each image, maybe this selection will help you a little.

Thinking about combining Alice films in Wonderland and Zombieland, I first found, in my opinion, a good photograph of actress Mia Vasikovsk and a whole bunch of bloody photographs and textures that I could use to make her zombie!

Since the photo was a bit “blurred”, I worked out the contrast in the shadows to make the final image more “dramatic.” The instrument helped me in this. Brightness / Contrast Brightness / Contrast. Reduce the brightness and contrast until it pleases the eye!

Next, I wanted to give her skin a “painful” look. I selected the skin with Polygonal lasso(Polygonal Lasso Tool), cut and paste them on a new layer (some people prefer to use masks for specific areas, but I prefer to use new layers).

At that moment I had an idea to chop off my hand, so remove it from the image. Standing on the skin layer, I used the tool Hue / Saturation (Hue / Saturation) to make the skin more gray-green and lifeless.

With the final touch, I wanted to give the skin a cadaveric effect with stains and decompositions, etc. I took the image with the texture, placed it on a layer with skin areas, then set the blending mode Overlap (Overlay).

There are many great tools on the tab Layers/ Layers to blend layers together, and they tend to work differently on different images, so experiment with all of them until you find the one that works best for the desired effect.

For the eyes, the first step is to highlight the area around them. I selected the desired area with the tool Lasso/ Lasso Tool and used radius Feathering/ Feather – 20 pixels to create a gradual fade (Selection – Modification – Feather/ Select – Modify – Feather) and then use the tool Hue / Saturation/ Hue / Saturation so that the skin becomes redder than the rest of the face, so that they stand out.

Then I used a combination of two or three images with blood to create torn eye sockets. Blend Mode Change to Multiplication/ Multiply tab Layers/ Layers. Finally I processed the other eye using Finger/ Smudge tool and tool Brightness / Contrast/ Brightness / Contrast.

Mouth to collect pretty quickly, if you find the correct source image. I had it created with the help of two “Halloween masks”. I set the first one. and she went almost perfectly to Mia’s chin, which saved me a lot of time.

Use the blend mode again. Multiplication/ Multiply. The teeth and flesh were created using a different mask. I had to change the bottom row of teeth to the best possible size for Mia’s mouth. After that, I just used the tool Brightness / Contrast/ Brightness / Contrast, until you have the best contrast with your face.

You have now seen most of the tricks I use to create bloody effects. The same principles as in the previous steps, adopt for working with your hands. Place a part of the hand in the right place, remove unnecessary areas of the image, place on the body.

There are so many amazing tools available in the menu. Image / Correction (Image> Adjustments) – Brightness / Contrast (Brightness / Contrast), Hue / Saturation (Hue / Saturation), Shadows and light (Shadow / Highlights), etc. .. this is really the best result, it is a question of the game and settings in a few hours.

A few more steps in the process:

Since the image is pretty simple (insert sarcastic laughter here), I decided to add some characters from Alice in Wonderland to complete the image.

First, the mouse. I planted it on Mia’s shoulder and cut it out from the background. The fact that she carries a ball that looks like an eye adds humor to me, since Alice has one eye!

After adding blood, eyes and teeth, I saw that the blood was lost on her pink dress and the optimal color would be blue to better show the blood!

The final touch was the shadow to make the placement of the mouse on the shoulder more realistic.

White Rabbit:

To create “wool” on the mouse and the rabbit, I did the following: cut the animals, adjust the brightness and contrast, and place them in the correct position.

Next, take Finger/ Smudge Tool, set the diameter of the brush – 1 pixel and 80% pressure.

I literally “painted” each hair, swiping my finger from the edge of the animal to the side.

Next to the lines that seem too thick at the ends, I created a selection using Oval area selection/ Eliptical Marquee Tool with Feather (soft edge) of 20 pixels, this allowed to create the effect of lines narrowed at the ends.

Finished image

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