Create a Parry Hotter text effect in Photoshop

The final image that we will create

In this little tutorial, you will learn how to create a cinematic text effect “Parry Hotter” using layer styles in Photoshop. Let’s start!

Materials used

Step 1

Create a new .PSD document, 1000 x 500 pixels in RGB mode, with a resolution of 72 dots per inch. Create a new layer, fill it with a metallic texture and paint it with the color you want. Now create the text using the Parry Hotter font. Use the settings shown in the images below. Now rename this text layer to “Base”. Then go to the menu Layer> Layer Styles> Blending Options (Menu> Layer> Layer Style> Blend Options) and use the following settings:

Shadow: Blend mode – Multiply, opacity 59%, angle 45, uncheck “use global illumination”, 34 pixel offset, 0%, size 10 pix.

Step 2

Duplicate the text layer and name it “False 3D”. Right-click on the new layer and click “Clear Layer Style” or in the style palette, click on the first style “Default style (None)” (Default Style (No)) (This is the same). Move this layer slightly to the left to create a false 3D effect. Then go to the menu Layer> Layer Style> Blending Options (Menu> Layer> Layer Style> Blend Options) and use the following settings:

Inner shadow: Blend mode – Multiply, opacity 46%, angle 30, use global illumination, offset 8 pixels., Tightening 0%, size 5 pixels.

Stamping: Style – Inner bevel, method – Hard cut, depth 100%, direction up, size 30 pix., Softening 0 pix., Angle 90, uncheck “use global lighting”, height 55, put tick on “smoothing” , backlight mode – base lightning, opacity 40%, shadow mode – Multiplication, color # 333333, opacity 100%.

Circuit: – Inverted cone, check mark on “smoothing”, range 100%.

Gloss: Blend mode – Linear brightener, color #ffffff, opacity 25%, angle 90, offset 29 pixels., Size 18 pixels., Contour-according to Gauss, uncheck “invert”.

Color overlay: Blend Mode – Multiplication, color – # 003366.

Gradient overlay: Blend mode – Multiplication, opacity 17%, gradient – # 000000 – # 00FFFF – # 000000, linear style, tick to “align by layer”, angle 90, scale 150%.

Pattern Overlay: Blend Mode – Normal, 100% Opacity, 50% Scale
* use metal texture of materials used
** To add texture to the patterns, open the image with the texture and go to Edit> Define Pattern.

Step 3

Copy the “Base” layer and name it “Bevel”. Right-click on the new layer and click “Clear Layer Style” or in the style palette, click on the first style “Default style (None)” (Default Style (No)) (This is the same). Now place this layer on top of the other layers. In the “Overlay Settings” menu, set the fill value to 0%. Then go to the menu Layer> Layer Style> Blending Options (Menu> Layer> Layer Style> Blend Options) and use these settings:

Shadow: Blend mode – Multiply, opacity 66%, angle 30, tick on “use global illumination”, offset 7 pixels., 0%, size 12 pixels.

Inner shadow: Blend mode – Multiply, opacity 36%, angle 30, use global illumination, offset 6 pixels., 0% contraction, size 10 pixels., Contour-according to Gauss, tick on “smoothing”, noise 43%.

Internal luminescence: Blend mode – Base lightning, 65% opacity, 0% noise, soft-method, source-at edges, 69% span, 3px size, a checkmark for smoothing, 50% range, 100% wobble.

Stamping: Style – Inner bevel, method – Hard cut, depth 101%, upward direction, size 71 pixels., Softening 0 pixels., Angle 30, checkbox “use global lighting”, height 30, gloss contour-ring, put a check mark on “anti-aliasing”, backlight mode – Linear light, color # 999999, opacity 75%, shadow mode – Multiplication, opacity 75%.

Circuit: Tick ​​on “smoothing”, range 100%.

Gloss: Blend mode – Brightening the base, color #ffffff, opacity 31%, angle 19, offset 11 pixels., Size 14 pixels., Contour-in Gauss, uncheck “invert”.

Color overlay: Blend Mode – Normal, color #cccccc, opacity 13%

Pattern Overlay: Blend Mode – Normal, 100% Opacity, 50% Scale
* use metal texture of materials used
** To add texture to the patterns, open the image with the texture and go to Edit> Define Pattern.

Step 5

Your effect is almost complete. Now you have to create a layer “Gradient Map” (Gradient map) in order to color all the work in the color that you want. For example, the author chose blue. Finally, to make the image better, the author added the stars with a simple white brush.

Conclusion:

Author: Erasmo D’Onorio De Meo

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