FUNK text

In this tutorial, step by step, you will learn how to create a colorful bright funky text. We will use a clipping mask, layer blending modes, and a number of other tools and techniques to achieve such an amazing result.


Let’s get started!

Create a new document (CTRL + N) of the size that suits you, I used 40×15 cm 200 dpi and 16 bits / channel, since I am going to print the work later, with a 16-bit channel, gradient transitions will look smoother.

Add a layer style Layer – Layer Style – Gradient Overlay (Style – Layer Style – Overlap Gradient) with such parameters:

Now add some nebulae using stock photo Nebulas and change blending mode (overlay mode) layer on Linear dodge (Linear clarifier) ​​with fill (fill) 60%.
Next, write the text. Font choose with fairly wide letters, for example, Impact, DaddyDontDisco, Geist RND.

Create a stroke around the words.
1) Select the letter for which we will create a stroke. For this you can use the tool Magic wand tool (Magic wand) (W).

2) Hide the text layer and create a new one. Move on Edit – Stroke (Editing – Stroke).

3) Thus, we create several strokes of different colors for each letter and move one by several pixels up, the others to the right. Change blending mode on Color dodge (Lightening the basics) or Linear dodge (Linear Dodge).
If you want, you can add layer styles, but I do not recommend this, since it will make it harder to edit the stroke.

Nowadd a texture and create a clipping mask for the text.
1) Select the letter for which we will create clipping mask.
2) Load the texture in Photoshop and position it above the layer with the selected letter.
3) Then, go to the layer with the texture and Layer – Create Clipping Mask (Layer – Create clipping mask) (CTRL + ALT + G).
4) A small arrow appears next to the layer.
5) Select both layers and click CTRL + E (texture + letter layer). The selection after merging layers should remain.
6) Change the blending mode to Soft light (Soft light) or Overlay (Overlap), move a few pixels and press the DELETE key.

Add some 3D elements suitable for our work.
I used, once created by me in the program Cinema 4D, 3D-models of sound equipment.

We arrange all the layers with the models on top of each other, for each we create clipping mask and combine them into a group. As you can see in the screenshot below, the group is marked red (CTRL + G), all the layers to which we have applied the clipping mask are yellow, they are placed in the group, the blue is the text layer.

As shown below, the model does not exceed the limits of the letter, as a clipping mask is applied to it. Experiment with blending modes such as Color dodge (Lightening the basics), Linear dodge (Linear Dodge), Overlay (Overlap), Soft light (Soft light) and Screen (Lightening). Decrease opacity (opacity) and fill (fill).

Add 3D particles, pretending some kind of explosion and set the blending mode to Soft light (Soft light) or Overlay (Overlap).

Add more details: select 3D spheres, install blending modeSoft light (Soft light) or Overlay (Overlap) and reduce opacity (opacity).

We use other 3D objects. Bleach them (SHIFT + CTRL + U), change the slope (CTRL + T) and change the blending mode to Color dodge (Lightening the basics). Also use Linear dodge (Linear Dodge), Overlay (Overlap) and Screen (Lightening). Place the objects in the group with the other 3D elements.

Via Brush tool (Brush) (B) create several abstract lines. Use a brush of red, white or black 1px.

Here we come to the most important part of this lesson: lighting and color.
Select the texture (Bokeh Effect) with rich red, orange and yellow colors. Change texture mapping mode to Overlay (Overlap), experimenting with opacity (opacity).

After that we create several adjustment layers. Layer – New Adjustment Layer – Levels (Layer – New Adjustment Layer – Levels) Selective colors (Selective color correction) and Curves (Curves) to adjust the lighting. Adjust some places soft round brush and change the blending mode to Soft light (Soft light) or Overlay (Overlap).

Add more 3D spheres to the background and foreground. Then apply Filter – Blur – Gaussian Blur (Filter – Blur – Gaussian Blur) with a radius of 3-5 pixels. Change the blending mode to Normal (Normal) or Overlay (Overlap).

Make a small correction, apply the filter. Sharpen (Sharpness).

Everything! We are done!

(click on image to enlarge)

Author: Bruno Kenzo

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