In this tutorial I will show you how to draw the heroine “Ubivashka” from the movie “Kick-Ass”. In the process, I will show you a simple technique of creating digital illustration, and then I will tell you how to make it look like an illustration from a comic book magazine.
- Standard brushes Rahll Brush Set
- Brushes skin texture
- Dot pattern
- Metal texture with scratches
- Brushes Splash
Part 1. Planning and Sketch
Planning future illustration is very important, as you need to think in advance about the composition, foreground and background, focus, etc. It is best to create a sketch on paper first. My illustration will consist of the following parts:
– Hit girl
– foreground shapes (not shown in this tutorial)
To create a realistic illustration, draw all the details in the sketch – it will be easier for you in the process. Also, do not leave the background on the sketch in white – paint it for example, in a light gray color. This is also necessary for the convenience of work.
Part 2. Character sketching
Create a new document with the size of 7472px x 6908px. The character will draw in the center of the created document.
Create a new layer (Shift + Ctrl + N) and name it “Face”.
In the color palette, select a color with the value # dab89d – this color will draw the face, and also select a hard brush in airbrush mode. Paint the girl’s face:
Create a new layer (Shift + Ctrl + N) and name it “Hair”.
Paint your hair dark purple (# 642cb1).
Create a new layer (Shift + Ctrl + N) above the face layer, but under the hair layer and name it “Mask”.
Paint the mask with a carbon tint (# 1e1d23).
Create a new group and name it “BODY”. This group will contain all the layers related to the body. Inside the group, create a new layer and name it “Body Base”.
Paint the body in purple (# 634b6f):
Inside the group, create a new layer (Shift + Ctrl + N) and name it “Cape”.
Download the selection of the “Body Base” layer (CTRL + Click on the thumbnail of this layer in the Layers palette) and paint the cloak with a dark gray color (# 262a35).
Part 3. Add details
Now let’s start drawing the details. Go to the “Body Base” layer, and on the new layer add a dark shade to the girl’s costume.
Draw shadows and darkest areas, gradually moving to drawing wrinkles on the fabric.
When adding bright areas to the fabric where it is stretched (for example, on the arm), be sure to draw in a horizontal direction to create the feeling that the fabric is tight to the body.
Draw small parts and folds:
Boots paint in dark color.
Gradually add dark tones to the illustration.
Go to the “Face” layer and paint the skin color with a hard round brush in airbrush mode.
Create a new layer (Shift + Ctrl + N) and name it “Face Texture”.
Start your work on the skin with a brush. Texture of the skin. Select cystss called Roughness01.
Select brush Skin soft and soften skin texture.
Create a new layer (Shift + Ctrl + N) and name it “Face Detail” and paint lips and eyes on it and draw the outline of the nose. Soften the chin with a tool Eraser (Eraser Tool) (E).
Create a new layer under the “Face” layer and name it “Neck”.
Color the neck area using light and dark shades (use those shades with which you painted the face).
Go back to the “Hair” layer, create a new layer above it (Shift + Ctrl + N) with the name “Hair shadows” and start coloring hair strands, making brush movements from the roots. Paint it dark magenta (# 1f0c39).
We continue to add details to the hair. For drawing use standard brush Round Blunt Medium Stiff, to more accurately draw the hair strands.
On a new layer with the name “Highlights” draw strands of hair with a textured round brush brush Textured Round Brush from Rahll Brush Set.
After the hair is drawn, go to the “Cape” layer and on the new layer add dark shades to the cape using a textured round brush Textured Round Brush from Rahll Brush Set.
In the “BODY” group create a new layer (Shift + Ctrl + N) with the name “Gloves”.
Paint the gloves in purple (# 101117).
Download the selection of the glove layer (CTRL + Click on the thumbnail of this layer) and create a new layer (Shift + Ctrl + N). Draw light areas on gloves on a new layer in light gray (# 505053).
Gradually add light areas using white.
Do the same with the second glove:
Create a new layer (Shift + Ctrl + N) and name it “Shoulder Pad”. Paint your shoulders in dark blue (# 36465d).
On the new layer called “Shoulder Pad Shade”, draw the details on the shoulder to give it a shape.
Create a new layer (Shift + Ctrl + N) and name it “Skirt”. Paint your skirt dark purple (# 262642).
On a new layer, add a shadow with brushes Round Textured Brush.
Draw small details on the skirt, add stripes and light areas on the edges.
On the new layer called “Extras”, draw the final accessories: a belt, a pistol in a holster and straps on your legs.
Add shadow and light areas.
To add a texture to the pistol grip, use a dotted texture:
Drag the dotted texture onto the image and place the layer with it above the “Extras” layer. Adjust the size of the texture layer to the size of the pistol grip (Ctrl + T). Wipe off any excess textures with the eraser (E).
On a new layer called “Mesh”, paint over some areas by taking a color swatch from the dark circles on the texture:
Create a new layer (Shift + Ctrl + N) above the “Mesh” layer and draw a white line on the handle.
Create a new layer named “Knives”.
Download the “Extras” layer selection (CTRL + Click on the thumbnail of this layer) and fill the knives with a light blue color (# d3d6e5).
On the new layer called “Boots”, paint over your shoes and knee-pads with gray (# 454346).
Draw dark areas on the shoes and knee pads. Also add details to them:
At this stage, we have drawn all the basic details and created a good balance of light and shadow.
Go back to the “Mask” layer and add the latest shades to it.
With help brushes Textured Round Brush add texture and volume to mask. The mask should not look perfectly smooth.
Part 4. We draw a sword
Above the “BODY” group, create a new group called “SPEAR”.
In the group “SPEAR” create a new layer (Shift + Ctrl + N) and name it
“Spear Base”. Use the Pen Tool (P) to draw the outline of the future sword.
Without changing the tool, right-click on the contour and select Run contour fill. For stroke contour use color # 2b2b2b.
Download the selection of the “Spear Base” layer (CTRL + Click on the thumbnail of this layer) and paint over the blades on a new layer called “Blades”.
Go back to the “Spear Base” layer and add dark and light areas to the hilt of the sword to give it a round look.
Go back to the “Blades” layer and paint the blade using a dark gray tint. Also, darken the edge of the blade.
Open metal texture with scratches.
Drag the texture into our image and place a layer with it above the “Blades” layer. Adjust the size and rotation of the metal texture layer under the blade (Ctrl + T).
Change the metal texture blend mode to Overlap (Overlay).
Duplicate the metal texture layer (CTRL + Alt) and place the duplicate on the second blade. Merge both layers of texture into one layer (CTRL + E).
Download the selection layer “Blade” (CTRL + Click on the thumbnail of this layer), then invert the selection (CTRL + Shift + I). Press the backspace key to remove excess texture around the blades.
Erase part of the “Spear Base” layer with the sword hilt that covers the body.
Add the final light areas to the body.
Select all the layers in the Layers palette except the background layer and place them in a group (CTRL + G). This group name “HIT-GIRL”.
Part 5. We draw a background
We proceed to create the background. Turn off the visibility of the “Hit-Girl” layer (click on the thumbnail of the eye near this layer) and under it create a new group called “Background”.
Create a new layer (Shift + Ctrl + N) and fill it with # 6f2a1b. Reduce the opacity of this layer to 60% to see the outline of the sketch.
On the new layer tool Pen (Pen Tool) (P) Draw the diagonal line of the floor and fill it with brown color (# 3b3127).
On the new layer called “Skirting”, draw another outline along the
diagonal, where the wall joins the floor. Fill the selection with a light brown color (# 6d4d2b).
Load the “Floor” layer selection and give it a texture using
brushes Textured Round Brush.
To the layer “Skirting” is a layer with a plinth, add the texture of the same brush .
Add even more texture to layers with baseboard and floor. brush Textured Round Brush.
Create a new layer (Shift + Ctrl + N) with the name “Wall1” above the layer with the wall and the tool Pen (Pen Tool) draw a contour in the form of a rectangle on the wall. Fill the outline with a light brown color (# 88694a).
Now you need to add a texture to the layer with the wall. Paint the edges of the wall in dark red and create a light effect.
Add a shadow to the “Wall1” layer (rectangle on the wall):
Tool Pen (Pen Tool) (P) draw three straight lines and circle them with a 32 pixel brush (right-click on the outline and select Outline the contour. In the window that opens, select a brush).
Continue adding details to the wall and panel on it, making smooth color transitions between them:
Part 6. Building a composition
Create a new document 3000px x 3000px (File – New).
On the new layer, draw a sketch of the bullet holes.
Under the layer with a sketch with bullet holes create a new layer (Shift + Ctrl
+ N) and the Lasso Tool (L), select the hole patterns.
Fill the selection with a brown color (# 846748).
Do the same with other bullet hole patterns:
Draw the volume of small parts, add cracks and light areas.
The overall color scheme of the bullet holes should be combined with the brown part on the wall.
Inside the Background group, create a new group called Bullet Holes.
Tool Lasso (Lasso Tool) select the bullet hole shape and drag it to the “Bullet Hole” group.
Using the Free Transform tool, reduce the bullet hole.
Repeat the same with the remaining bullet holes, changing their angle of inclination. Place all the bullet holes on the wall.
Merge all layers with bullet holes in one layer (CTRL + E).
Dim the bullet hole layer using the Brightness / Contrast command (Image – Correction – Brightness / Contrast) (Image> Adjustments> Brightness / Contrast):
Reduce the brightness of the bullet holes so that they do not stand out much on the wall:
Reduce the opacity of the bullet hole layer to 65%.
If desired, the background can be blurred.