Create in Photoshop drawing in the style of watercolor ink – Part 2

In this Photoshop tutorial, we’ll continue to learn how to create a drawing with a watercolor and ink effect based on a photo.

Final result

Video tutorial

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Source materials:

  1. Motorcycle racer
  2. Texture 1
  3. Brush strokes 01
  4. Brush strokes 028
  5. Paint stain
  6. Grunge texture 02
  7. Grunge texture 1
  8. Spray
  9. Paint splashes 01
  10. Paint splashes 03
  11. Paint splashes 02

Part 1 of the lesson you can see HERE.

Let’s continue the work!

4. Spatter Effect

Step 1

Create a new group on top of the ‘Earth’ group. Name the new group ‘Splash’.

Step 2

Open the stock image ‘Paint Splash 01’.

Step 3

Bleach the image (Ctrl + Shift + U).

Step 4

Apply correction Levels (Levels (Ctrl-L). Apply the settings so that the gray image becomes black.

Step five

Move the splatter image to our working paper (by placing it inside the ‘Splashing’ group).

Step 6

Change the blending mode for this spray layer to Multiplication (Multiply).

Step 7

Apply Free transformation (Free Transform).

Step eight

Apply scaling, placing the spray behind the rear wheel of the motorcycle.

Step 9

Apply the tool Deformation (Warp) to tilt the spray slightly.

Step 10

Duplicate the layer (Ctrl-J).

Step 11

Apply Free transformation (Free Transform) to duplicate layer. Apply scaling, located next to the rear wheel.

Step 12

Using tool Eraser (Erase (E), hide the areas where the spray is again superimposed on the image of the motorcycle racer.

Step 13

Name these two layers: ‘Primary Spray’, ’Extra Spray’.

Step 14

Duplicate the Б Primary Splash ’layer (Ctrl-J).

Step 15

Via Free transformation (Free Transform), rotate the image to the left (counterclockwise).

Step sixteen

Arrange the layer in the direction of the upper right corner, so that the splashes almost go beyond the contour of the working image (so that the splashes are visible at the edge).

Step 17

Duplicate the Б Primary Spray ’layer (Ctrl-J) again.

Step 18

Apply Free Transformation (Free Transform), apply the scaling by placing a duplicate of the spray layer in the lower left corner of the scene.

Step 19

Let’s go Free Transformation – Flip Horizontal (Free Transform> Flip Horizontal).

Step 20

Turn counterclockwise slightly.

Step 21

Apply Deformation (Warp) to get the bend.

Step 22

Add color again. Let’s go Image – Correction – Hue / Saturation (Image> Adjustments> Hue / Saturation) (Ctrl-U).

Step 23

In the correction settings Color tone (Hue / Saturation), put a tick in the box Toning (Colorize).

Step 24

As you can see, all the textures and splashes start to fit together and add already defined dynamics to the image. Now we need to balance the composition a little more.

Step 25

Open the texture ‘Texture Grunge 02’.

Step 26

Using tool Rectangular area (Rectangular Marquee tool (M), select the top of the texture.

Step 27

Move the selected part of the texture to our working paper by placing it inside the ‘Spray’ group.

Step 28

Name this layer ‘Angle’.

Step 29

Change the blending mode for the ‘Angle’ layer to Multiplication (Multiply).

Step thirty

Use Free transformation(Free Transform), place this textured part in the lower left corner of the composition. Zoom out the texture accordingly.

Step 31

Reduce the layer opacity to 81%

5. Pattern Correction

Step one

Next, let’s go back to the ‘Work Layers’ group.

Step 2

Select the ‘Shadows’ layer, and then duplicate this layer (Ctrl-J).

Step 3

Being on a duplicate layer with a shadow, activate the correction Levels(Levels (Ctrl-L). Strengthen the shadows slightly.

Step four

Next, go to the ‘Sketch’ layer and also duplicate it (Ctrl-J) so that the lines are a bit more distinct.

Step five

Next, open the texture ‘Brushstrokes 028’.

Step 6

Apply inversion (Ctrl-I).

Step 7

Move this texture to our working paper by placing it inside the ‘Earth’ group.

Step 8

Change the blending mode for this texture layer to Lightening (Screen).

Step 9

Via Free transformation (Free Transform), place the texture right behind the motorcycle racer.

Step 10

Reduce layer opacity to 42%

Step eleven

Via Eraser (Eraser (E), setting a soft brush, slightly reduce the saturation of white in some areas.

6. Final Effects

Step 1

Create a new group on top of the ‘Spray’ group, name the new group ‘Spray 2’. Final effects will be placed in this group.

Step 2

Open the texture ‘Paint Splash 03’.

Step 3

Apply inversion (Ctrl-I).

Step 4

Move the spray onto our working paper by placing it inside the ‘Splashing 2’ group. Name this spray layer ‘White Spray’.

Step five

Via Free transformation (Free Transform), turn the sprayed texture around clockwise.

Step 6

Change the blending mode for this spray layer to Lightening (Screen).

Step 7

Apply Free transformation (Free Transform) option Deformation (Warp) so that the spray matches the direction of the driving dynamics.

Step 8

Via Eraser ( Erase (E), hide the spray to the left of the motorcycle racer.

Step 9

Next, go Picture – Correction – Color tone / Saturation(Image> Adjustments> Hue / Saturation (Ctrl-U). This time the check mark in the box Toning (Colorize) do not set. Further, we change colors from a blue shade to a soft orange / red shade.

Step 10

Duplicate the Б White Spray ’layer (Ctrl-J) to enhance the spray.

Step 11

Open the texture again ‘Brush Strokes 01’.

Step 12

Using tool Lasso (Lasso Tool (L), select the topmost brush stroke.

Step 13

Hold down the Ctrl + A key and drag the selection to our working document.

Step 14

Next, we change the color, go Image – Correction – Hue / Saturation (Image> Adjustments> Hue / Saturation (Ctrl-U).

Step 15

Tick ​​in the box Toning (Colorize). Change option value Color tone (Hue) and Brightness (Lightness) to get a dark red tint.

Step 16

Change the blending mode to Multiplication (Multiply).

Step 17

Using Free transformation (Free Transform), apply the scaling, placing the paint texture over the front fender of the motorcycle, creating an imprint of the color band.

Step 18

Duplicate this layer with the paint texture (Ctrl-J).

Step 19

Move the duplicate layer, placing it on top of the rear fender of the motorcycle.

Step 20

Let’s go Free Transformation – Flip Horizontal (Free Transform> Flip Horizontal).

Step 21

Zoom in a little to get a better spray over the rear wing.

Step 22

Via Eraser (Eraser (E), hide the areas where the spray is applied to the glove and the motorcycle racer’s hand.

Step 23

Open the texture ‘Stain paint’.

Step 24

Move this texture to our working paper by placing a texture layer inside the ‘Spray 2’ group.

Step 25

Name this layer with the texture “Rust”.

Step 26

Activate Correction Levels (Levels (Ctrl-L) to hide the background and make it white.

Step 27

Change the blending mode for this ‘Rust’ layer to Multiplication (Multiply).

Step 28

Activate correction again Levels (Levels (Ctrl-L) to get rid of the remaining dark contour.

Step 29

Apply Free transformation (Free Transform), apply the scaling, position the texture diagonally in accordance with the inclination of the motorcycle racer.

Step 30

Reduce layer opacity to 46%

Step 31

Open the texture again ‘Brush Strokes 01’. Using tool Lasso (Lasso Tool (L), this time select the second brush stroke.

Step 32

Move the selected area to our working paper.

Step 33

Via Free transformation (Free Transform), apply scaling, and also stretch the texture.

Step 34

Place this texture in the upper left corner of the scene, change the blending mode for this texture layer to Multiplication (Multiply).

Step 35

Reduce the layer opacity to 74%

Step 36

Duplicate the layer (Ctrl-J), move the duplicate layer farther from the center and closer to the left-most corner, behind the original splash texture.

7. Add Light Glare

Step 1

Finally, create a new layer on top of all the layers in the layers palette, name this layer “Highlights on the Moto Rider”.

Step 2

Choose a hard brush, brush size 2px – 3px, brush color close to white (# fff0e2) and using the crosshatch technique, add light highlights. This will help to slightly distinguish the motorcycle racer on the background of the textures and effects that we have created and applied.

Congratulations! We have completed the lesson!

In this lesson, I explained how to create an exciting picture using various stock items that are publicly available and standard. Experimenting is fun because you can create many interesting and exciting images. I hope that you learned something new from this lesson and can use this technique when creating your interesting works.

Final result

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