Drawing Superman in Photoshop – Part 2

In this lesson we will continue to work on creating a complete illustration with Superman.

Drawing Superman in Photoshop - Part 2

Sources:

  1. Rahll Brush Set
  2. David Nagel Series 37 Skin Texture Brushes
  3. Noise Texture by SheridanJ
  4. Ice texture
  5. Cracked glass
  6. Fireworks
  7. Lens Flare by SheridanJ

The first part of the lesson you will find here.

Let’s continue the work!

8. The texture of the costume

Step 1

Now it’s time to add texture to the costume. But first we need to draw it. Create a new document File – New (File – New) with the following parameters:

Step 2

Using tool EllipseTool (U) (Ellipse) draw a contour and create its stroke using a hard brush with a diameter of 6 pixels. To do this, pre-configure Brush tool (B) (Brush), and then, with the active tool Ellipse tool (U) (Ellipse), right click on the contour and select Stroke path (Run a stroke). In the drop-down menu, select Brush (Brush) and click OK.

Step 3

Duplicate the created ring (Command / Ctrl + T) and move the copy to the right and slightly above the original. Then using Crop tool (C) (Trimming) cut off all the excess close to the edges of the circles.

Step 4

Then save the texture Edit – Define Pattern (Editing – Define texture). Call the new texture “Suit Mesh”.

Step 5

Activate the tool Paint bucket tool (G) (Fill), on the options bar, set the fill method to Pattern (Pattern), select our texture and fill it with a new blank document with a transparent background.

Step 6

Drag the created texture onto the working paper and place it above the base suit layer.

Step 7

Activate the transformation Edit – Transform – Warp (Editing – Transformation – Deformation) and deform the texture grid to repeat the contour of the arm and shoulder.

Step 8

When finished with the deformation of the texture, we reduce its opacity to 87%, then double click on the layer to open the layer style window. Apply Bevel Emboss (Chamfer and emboss):

Step 9

Repeat the previous step until we cover the entire costume. Group all layers with texture (Command / Ctrl + G).

Step 10

Here is the result at this stage. Now the plastic effect is more clearly visible on the costume.

9. Glare

Step 1

We need to add a little glare to finish the costume. Create a new layer “Suit Shine” above the base layer with the body (but under the layer with the texture of the suit). On this layer we will paint highlights.

Step 2

Draw soft smooth highlights with speckled brush (Speckled).

Step 3

Create a new layer “Boot Detail” and do the same with the boots.

Step 4

Create a new “Final Highlights” layer above all previous ones, including the “Body” and “Face” groups.

Step 5

Start drawing sharper highlights (# e3fbff). Then we change the color to pure white and enhance the brightness of the highlights on the left hand and the right shoulder.

10. Texturing Background

Step 1

Open the texture Icetexture.jpg.

Step 2

Select a part of the texture with Rectangular marquee tool (M) (Rectangular selection).

Step 3

Holding the Command / Ctrl key, dragging the selected texture area onto the background of the working document.

Step 4

Hit Command / Ctrl + T to activate free transform.

Step 5

Move the texture down and stretch it as shown below. To move each nodule separately, hold down the Command / Ctrl key. When finished, press Enter to apply the changes.

Step 6

Hit Command / Ctrl + L to bring up the settings. Levels (Levels). Reduce the shadows and increase the light to add contrast to the icy texture.

Step 7

Also apply Hue/Saturation (Hue / Saturation) (Command / Ctrl + U).

Step 8

Create a new layer and set its blend mode to Multiply (Multiplication).

Step 9

Soft brush (B) with an opacity of 25% in dark blue we draw the shadows under the character. Note that under your feet the shadow should be richer than at hand.

11. Reflection

Step 1

Hold down the Command / Ctrl key and select all the layers related to the character, except the background. Click on the button for creating a new group “Figure” at the bottom of the layers panel or press the key combination Command / Ctrl + G.

Step 2

Duplicate group File – Layer – Duplicate Group (File – Layer – Duplicate group) and click Command / Ctrl + E to merge the copy of the group into one layer. Move this layer under the “Figure” group, just above the background.

Step 3

We reflect the layer with the character vertically Edit – Transform – Flip Vertically (Editing – Transformation – Flip Vertically). Move the reflected layer to the bottom of the image to create the effect of the character’s reflection on the ice.

Step 4

Using tool LassoTool (L) (Lasso) select the area at the point of contact of the character with the surface (arm, knee, cloak and leg), cut it out and place it so that both copies touch closely.

Step 5

Reduce the opacity of the reflection to 48% and soft eraser (E) remove excess.

12. Details on ice

Step 1

To diversify the picture, add cracks in the ice. Open the image with the broken glass (‘Glass Cracked.jpg’).

Step 2

Open the window Levels (Levels) (Command / Ctrl + L) and adjust the levels to convert gray to black.

Step 3

Via RectangularMarqueeTool (M) (Rectangular selection) select the part of the texture with cracks and paste it on the working document (under the layer “Shadow”).

Step 4

With the help of free transformation (Command / Ctrl + T) we edit the cracks.

Step 5

Set the layer blending mode to Screen (Lightening).

Step 6

Now duplicate the layer (Command / Ctrl + J).

Step 7

Activate the free transform again (Command / Ctrl + T).

Step 8

Increase texture size.

Step 9

Soft eraser (E) remove the center of the texture, leaving only the outer edges.

Step 10

Once again we duplicate the layer, this time we reduce the texture and place it at hand. Thus, we diversified the boring background and added drama.

13. Environmental Effects

Step 1

Now we will modify the background a little. Create a new layer in the “Background” group under the “shadow” layer. Call it “Background detail 2”.

Step 2

We paint snow around the cracks using a texture brush.

Step 3

Create a new layer above all the previous ones and call it “Ice Spray 1”.

Step 4

With a hard brush with an opacity of about 90%, we draw short strokes coming from the places where the hand and foot touch the ice.

Step 5

Via LassoTool (L) (Lasso) select the strokes on the left side.

Step 6

Now apply the filter Filter – Blur – Motion Blur (Filter – Blur – Blur in motion).

Step 7

Repeat the previous steps with the right side.

Step 8

Now open the image with fireworks ‘Fireworks.jpg’).

Step 9

Hit Command / Ctrl + Shift + U to discolor the image. Via LassoTool (L) (Lasso) select the upper right part of the sparks.

Step 10

Drag the selected area on the working document, increase it to cover the bottom of the document.

Step 11

Set the blending mode to Screen (Lightening).

Step 12

Apply filter to this layer. Filter – Blur – Motion Blur (Filter – Blur – Blur in motion).

Step 13

Reduce the opacity of sparks to about 85% and remove the spark eraser in places where there are too many (in the face and cloak).

Step 14

Now open the image with a highlight (‘LensFlare.jpg’).

Step 15

Drag the highlight on the working paper and adjust its size.

Step 16

Set the blend mode to Screen (Lightening) and place it next to the shoulder.

Author: Sheridan Johns

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