Creating cartoon versions of real objects allows the artist to do crazy things with simple techniques and at the same time not limit his creativity! Machines are no exception for this drawing method. In recent years, many funny car design ideas have been invented. In this tutorial, I will show you the process of creating a simple cartoon machine, and you can create your own version of your favorite car!
1. Set up the document
First of all, open Photoshop, create New (New) document. In the drop down box Set (Canvas Size) select International format (International Size), size A3.
Now check the resolution of your future picture. It is indicated in the corresponding field. For our paper, I recommend using permission. 300 pixels / inch (dpi) or higher, as this is the standard format for printing. Of course, if you want more detail, you can choose a higher resolution.
Note, if you have already accidentally created a document, you can go to the menu Picture (Image) and select item Canvas size (Canvas Size), Image size (Image Size). In the dialog box that appears, you can change the necessary parameters. After you have configured everything, click OK. We are ready to start!
2. Warm up
Now that our document is set up, we will start with a few simple sketches to get a general idea of the drawing. To create an outline, select simple. Round brush (Round brush) size 10-15, and then start drawing.
In this lesson we will draw a sports car. It can be created with simple rectangles and long, smooth lines. If you are not familiar with drawing such designs, practice on a separate document using a graphic tablet and a pen. Draw long strokes and experiment with different types of pen pressure.
3. Building a prospect
If you are already warming up, begin to draw. At this stage we need to plan our outline and outline a perspective. We will start the creation of a car with a simple rectangle, then we will form a box that will serve as the basis for the body of our sports car. To draw in the right perspective, first select the tool Line(Line Tool) and draw a horizontal line along the entire canvas, placing it about two-thirds above the bottom edge of the document. It will serve as a horizon.
For drawing, we will use a three-point perspective, which, as the name implies, will be based on three so-called vanishing points located behind the canvas. They will help us with perspective and guides, which we will draw later. First, let’s focus on the left point. Also, as with the horizon line, use the tool Line (Line Tool). Draw a straight line from the vanishing point to the middle of the drawing.
Now go to the other points. As in the previous step, select the tool Line (Line Tool) and draw a guide on the right side. Now we should have a basic idea of where the other lines will be.
We need to draw additional lines that will form our box. For this stage, it may take some time, but additional guides will help to see the perspective of other components of the machine, for example, wheels, grilles and windows. We move to the third vanishing point, which is located above the figure and, like in the two previous steps, draw a line from this point downwards. If you want, you can draw more guides that will help in drawing.
4. Create a simple sketch.
Now that the perspective is set, we can move on to our sketch. Start by creating New layer (News Layer) above the perspective layer (translator’s note – to quickly create a new layer, click Ctrl + Shift + N). Then reduce Opacity (Opacity) layer with guides up to 50%. When this is done, draw a box that will form the bottom of the machine.
Draw the second box. It will be the top of our car. With a properly configured perspective, there should be no problems at this stage.
Now we will move to more complex lines and shapes. If you completed the warm-up task at the beginning of the lesson, you will not have any problems with this. In this step we will draw wheel arches, and also, as mentioned before, we will definitely use smooth lines.
Next, we draw the basis of the hood and doors of the car. I believe that drawing these parts at an early stage helps in adding detail later.
At this stage we will add the basic shapes that define the headlights and the grille of our car. Now not It is too accurate to draw every detail.
It is also worth reflecting the sketch to make sure all prospects are flat. That is, just reflect it 180 degrees, as if you were looking at the car from behind.
To do this, go to the menu Image> Image rotation (Image> Rotate Canvas) and click on item Flip canvas horizontally (Flip Canvas Horizontal). If you notice errors, use the tool Eraser (Eraser Tool) on the toolbar or eraser of your graphic pen. When you have removed the error, redraw the line correctly. To reflect the sketch back, repeat the process described above.
5. Improving the sketch
Now that we have a finished preliminary draft, we will begin to improve it and turn a bunch of lines into a kind of machine.
Now we want to clear the lines and also correct problems with perspective or proportions. As in the last section, we first create New layer (New Layer) on top of the current draft, and then cut it. Opacity (Opacity) to thirty%.
On the new layer that you created in the previous step, circle the pattern from the original layer using a round brush. Take to drawing by far neater. In the end, you should get a neat sketch, and we can move on to the ink drawing phase.
6. We paint with ink
Now we will create a clean drawing, then to move on to coloring. Also, as in the previous time, create New layer (New Layer) over the sketch. Cut down Opacity (Opacity) bottom layer to 50%. When did you do that Secure (Lock) layer with a sketch, so as not to accidentally draw on it.
For this stage, we need a clean hard brush. The only way to get it is to change a few settings in the window. Brush (Brush Settings). There are options here Form Dynamics (Shape Dynamics), Brush position (Transfer) Interval (Spacing), Cover plate (Airbrush) and Smoothing (Smoothing). These options control the smoothness, rigidity and overall appearance of your lines.
Personally, I prefer to choose a standard round brush, and then, as you can see in the screenshot, I uncheck Brush position (Transfer) and Cover plate (Airbrush). For the parameter Dynamicsforms (Shape Dynamics) I install Minimum diameter (Minimum Diameter) on 0%. Leave all other options, including Smoothing (Smoothing) and Interval (Spacing) standard.
Our tools are customized, you can proceed to drawing. Start by approaching a specific part of the machine. It doesn’t matter whether you start from the left or right side and, unlike pencil drawings, you don’t smear your work by moving along the drawing. Start drawing along the lines of your outline, making it very neat. It is best to work with small sections, gradually moving along the image.
While working, keep in mind the direction of the light source. This should be done, since the details in the shadow are drawn with thicker lines, and the lighted parts with thinner ones is the principle we use to create this drawing.
Continue to work step by step. Remember that for precise parts you need to adjust Brush size (Brush Size) in the top settings panel. In the end, you should get a fully painted case.
To quickly create wheels, create New layer (News Layer), then select the tool Oval area (Elliptical Marquee Tool). Just draw an ellipse of the same height as the wheel in the outline, then use the tool Fill (Fill Tool) to fill the ellipse with black color. Cut down Opacity (Opacity) of this layer to 50%.
Now go to menu Editing> Transform> Slope (Edit> Transform> Skew).
Now you can stretch your ellipse so that it fits under the wheel sketch. When everything is ready, click and select To apply (Apply) in the drop down menu. [Translator’s note – you can also just click Enter.]
Without removing the selection from the ellipse, go to the menu Select> Modify (Select> Modify) and click on item Compress (Contract). Enter a value from 25 before thirtypx, then click OK.
Go to menu Editing> Cut (Edit> Cut) or use a keyboard shortcut. Ctrl + X. You should now have a full wheel rim.
Do the same process for the rear and right wheels.
The next step is to create a stroke for the disks. To do this, use the same principles as in the previous steps.
For holes in the rim, go back to pen and neat drawing techniques. Also, as with other details, devote the maximum amount of time to this stage, since the wheels will become an important focal point of the picture and errors will be immediately noticeable.
Also, if you have other shadow areas in which there will be no color, paint them black.
7. Paint the picture
You should now have a clean drawing, ready for coloring. To simplify the work in the future, double-click on the layer and notice that you can rename it. We will call it “line work”.
As a result, you can easily understand what is on this layer, even if there are dozens of others around it. Its worth To fasten (Lock) to avoid mistakes. Also do not forget to create a new layer for our color work.
At this stage, the best way to color the image is to make a uniform color base without a gradient or any effects. Later we will add shadows and highlights. To begin, paint the body, as this is the largest area of the machine. We’ll paint orange.
To select this zone we use the tool Magic wand (Magic Wand Tool). Click on the areas of the car body that you want to paint over. If you need to select several zones with the help of a magic wand, hold down the key while selecting Shift. To remove a selection from zones that you do not want to color, hold down Alt and click on the undesirable site. To finish the selection, go to the menu Select> Modify> Expand (Select> Modify> Expand) and then expand the selection to fourpx. This little trick will make sure that the necessary areas will be completely painted over and you will not be left with white stripes.
Now fill the selected zones with a color and then deselect the selection by clicking on an empty area with the selected tool. Ellipse (Ellipse Tool) or Lasso (Lasso Tool). [Translator’s note – to quickly deselect, click Ctrl + D.]
We turn to the wheels. We will paint them with a dark gray color, which, it seems to me, is perfectly combined with the orange case. To select the necessary zones, use the same principle as in step 2, and then fill the selection with gray.
Turning to the glass, we use a lighter gray color than the one used for the wheels. Fill in the necessary zones as in the previous step. For headlights use highly light gray tone. Now we have the color base of our car and we can move on to the details.
8. Add shadows, highlights, effects.
Before proceeding to the highlights, here is a useful tip that will help give the work a realistic effect. Many modern sports cars are painted with metallic paint. We will recreate this effect in Photoshop.
First duplicate the main layer by going to the menu. Layers> Duplicate Layer (Layer> Duplicate Layer). Select the copy layer, then go to the menu Filter> Noise> Add Noise (Filter> Noise> Add Noise). In the window that appears, you will see the field Effect (Amount). Enter value 9.51%. It may seem that it does not really affect the image, but this amount of noise will be enough to cover our paint with specks.
Now we need to remove the metallic effect from windows, wheels and headlights. To do this, go back to the original layer, select the necessary zones using Magic wand (Magic Wand), go to the duplicate layer and cut the selected areas.
When creating a digital drawing, I prefer to start with shadows. Create New layer (New Layer) above our base layers, change it Blend mode (Blending mode) on Multiplication (Multiply). Good practice would be to call this layer “Shadows”, while maintaining the hierarchy of layers.
Now click on the layer with the base color and highlight the orange paint. Choose a tool Lasso (Lasso). Set the parameter Feathering (Feather) on 20 px. Then hold down Alt, remove the selection of zones that should not be shaded.
The required zone is highlighted and ready to be filled. Choose a tool Gradient (Gradient Tool) and before filling the selection, make sure that the parameter Opacity (Opacity) on the top bar is set to 50%.
When this is done, click and drag the mouse over the entire document, and then release. You should have a great fill. Note, if you do not like the result, use the option Cancel (Undo) or keyboard shortcut Ctrl + Z, to return to the previous result.
To enhance the shadows, create New layer (New Layer), make sure its blending mode is set to Multiplication (Multiply) and use the same selection method described in the previous steps. After the required zone is selected, select the tool Pen (Pen Tool). His work is partly similar to Lasso (Lasso Tool), but gives more control that we just need.
First, click outside the selection and you will see that a dot has appeared – it marks the beginning of your Contour (Path), which is a more controlled kind of selection. To continue selection, move the mouse slightly and click again.
However, you will notice that with this method you can only create straight lines. To create a curve (for this purpose it is better to use a mouse), first click and make the starting point of the contour, and then click in another place, while not releasing the left mouse button. Then drag the cursor and notice that you have received a curved line.
How to distort the contour strongly is your choice, but ideally we want a smooth, beautiful line. Continue the process if you need to make more selections of this type.
When you are finished with the outline, right-click and select To form a selected area (Make Selection). In the window that opens, select New selected area (New Selection), after which you will notice a new selection. If you have completed the previous steps correctly, the selection will cover all the zones that we need to detail the shadows.
Now fill this area with another shade of orange. If the color seems to you not too dark go to menu Image> Correction> Hue / Saturation (Image> Adjustments> Hue / Saturation). In the window that appears, you will see three sliders: Color tone (Hue), Saturation (Saturation) Brightness (Lightness). For the shadows I would leave Color tone (Hue) standard, concentrating on Saturation (Saturation) and Brightness (Lightness). For this stage I will install Saturation somewhere between -20 and -40, but Brightness I will reduce to -ten. Click OK, then deselect.
Now we need Combine (Merge) all layers.
We’re done with shadows, now it’s time to move on to the lighting. As in the previous steps, we will start by creating New layer (New Layer) over the previous ones. However, this time we will set the blending mode Screen (Screen). This means that all the tones that we place on this layer will be lighter than the base.
Also as in the previous steps with shadows, select the car body with the tool. Magic wand (Magic Wand Tool), then select Lasso (Lasso Tool) with Feathering (Feather) somewhere between 20 and 35 px. After that, remove the selection from unnecessary areas until you get the selection as in the screenshot below.
Now add a brighter orange color with the tool. Gradient (Gradient Tool). In my opinion, it’s best to drag the gradient from right to left.
Our creation will also need highlights. I would recommend using bluish color on New layer (New Layer). For this layer also set the blending mode Screen (Screen). Then, as in the previous step, use the tool Gradient (Gradient Tool), but this time drag the mouse from left to right. To create the desired effect, you may need additional layers, but in the end you should get this result.
Use Lasso (Lasso Tool) to highlight part of the layer with a highlight. This will give the feeling that the objects around are reflected on the glare case of the car. After you are done with the selection, Cut out (Cut) selection. If the result is as in the screenshot below, you are on the right track. Also make sure that United (Merge) layers, keeping the hierarchy under control.
9. We work on wheels, interior and headlights.
For the wheels, we will add more shading and a bit of glare, as the main light comes from the right side of the car. To begin, go to the “Line Work” layer and using the tool Magic wand (Magic Wand Tool) select the inner rim of the front wheel.
Then create Newlayer (New Layer) with blend mode Multiplication (Multiply). Fill it with a dark shade of gray. Using a tool is a good idea. Gradient (Gradient tool) with Opacity (Opacity) 40-50%.
For some zones it is worth using darker tones to show the volume of the wheel. To get this effect, you can use the tool Pen(Pen Tool), generating a selection for the zones as shown in the figure below, and then filling them with a dark gray color using the tool Fill ( Paint Bucket Tool).
Now repeat steps 1-3 for the rear wheel!
It is also necessary to work out the interior of the car so that it does not look flat. To achieve this effect, use Pen (Pen Tool) and draw the gaps that indicate the far window and the side window on the left side of the machine.
Fill the interior with a dark shade with a tool Gradient (Gradient Tool), rolling from left to right. Repeat the process for the seats, making them slightly darker so that they are more noticeable. If you don’t like the result, Cancel (Undo) gradient and try again.
Now we need to give the glass the right look. Use the tool Magic wand (Magic Wand Tool) to select the “line work” layer windows, and then on a separate new layer, the blending mode of which should be set to Screen (Screen), use the tool Lasso (Lasso Tool) with Feathering (Feathering) 25 px. Hold down Alt remove the selection from the small area on the left and front window. These will be shadow plots.
Using the tool Gradient (Gradient Tool) with customization Radialgradient (Radial Gradient) and a light gray tint, drag the cursor from right to left, filling the selection with a light tone. The side window may require a separate gradient, but remember that the reflection should not be sharp, so be careful. When you’re done, deselect.
With the tool Pen (Pen Tool) neatly draw two curves that will be a sharp glare on our glass. Then repeat step 7, filling the selection with a gradient of pure white. Be sure to deselect after finishing work.
For headlamps, we will follow the same principles as for the interior, carefully using Magic wand (Magic Wand Tool), Pen (Pen Tool) and Lasso (Lasso Tool). Important advice – remember that the light comes from the right side, the poet on the right headlamp will have fewer shadows, as it is in the light, and the left headlight will be shaded more.
10. We work on the background
At this stage, we should already have a finished drawing and we just have to add a bit of atmosphere. For such a great car, a photo studio with a brilliant white floor will do, and to make it more realistic, we will need a reflection on the floor.
First of all, hide the background layer. Then select the “line work” layer and right-click on it, then select Merge visible (Merge Visible).
Duplicate the resulting layer and place a copy. under original.
Now we need to deform the copy layer to get the effect of the car standing on the mirror floor. To do this, go to the menu Editing> Transform> Slope (Edit> Transform> Skew). Also, as we did with the outline, drag the corners of the image, creating a reflection effect.
You may need a feature. Scaling (Scale) to compress the reflection and achieve the desired size. Finally, cut Opacity (Opacity) layer with reflection to 25-35%. Using the tool Move (Move Tool) make sure your reflection is exactly under the car.
To complete the mirror effect, select the tool. Oval area (Ellipse Marquee Tool), but, before drawing an ellipse, set Feathering (Feathering) on 40 px. After that draw a large ellipse, go to menu Selection> Invert (Select> Inverse). This option will create a selection not around the ellipse, but around it. Now go to menu Editing> Cut (Edit> Cut). When you do this, you will notice that the edges of the reflection are blurred. This is the final result we wanted to achieve.
With the tool Lasso (Lasso Tool) gently draw a small shadow area under the car. Then fill the selection with Gradient (Gradient Tool) first gray and then cover some areas with black, creating a deep shadow effect.
11. Final touches
At this stage, to fully complete our drawing, it is worth adding a few dazzling highlights. You can create them on a new layer using the tool. Gradient (Gradient Tool) installed on Radial gradient (Circular).
Note: You can finish the rays from the glare using the Pen tool, then stroke the path with the Simulate Press feature turned on.
Your illustration is almost complete, lacking only one small stroke – your signature! Let everyone know that it was you who created this masterpiece!
Creating cartoons and adding your details to real objects always takes practice, so you may not be able to do it the first time. However, as you saw from this lesson, if you plan the drawing correctly, add a little creativity and carefully approach the work, you can get a result that will be highly appreciated both in the artistic world and in the world of motorists!